The Spanish Inquisitor

February 21, 2008, 11:58 pm
Filed under: Information

There’s this process in the video game business called the postmortem. You discuss what went right, and what went wrong. You face your mistakes, you take pride in your successes, and you plan for your next project. The key to a successful postmortem is the development of specific action items which will have a positive impact on your next project.

The optimistic nature of the concept, juxtaposed with the negative connotations of the word postmortem, always got to me. Consequently, I have decided to start calling these ‘postpartums’ instead. After all, we’re not burying a project, we’re giving it life.

This blog contains a series of interviews with independent game developers, with a focus on production, publication, and lessons learned.


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